So Crush the Castle 3 has been in development for a few months now and I’m looking for some feedback on some key features. That’s where you come in.
Before you try the game, be aware that this is not indicative of the final product. Graphics or other features may change. A lot of features are not implemented yet, but the main “crushing” mechanic is working. That said there might also be some bugs to watch out for.
You can test the very early build here: http://joeybetz.com/ctc/
Click anywhere to fire. Hold down the left mouse button and drag to adjust your arc. Hit “r” to reset the castle and try again.
So some notes about the build. In previous CTC games you would click to start the launch of the trebuchet and click again to release the projectile. This was perfect for the gameplay at the time because it was all about timing your shots perfectly. As the game progressed and sequels were made I noticed that the timing element got to be a bit of a nuisance, specifically for those levels where accuracy was key. Some might say this was the difficulty curve, but I felt like it was bad design more than anything. I’m hoping this new gameplay fixes the “luck” factor that plagued the original. Any feedback is much appreciated.
Another feature that I’m on the fence about is the fracture physics. It’s quite fun to watch blocks break apart, but I need to do some more testing to figure out if it can be worked into gameplay, such as the puzzle castles. Let me know your likes and dislikes with this new engine feature.
Please comment with your initial thoughts on the new mechanics and let me know what you think. Thanks!
Also, follow me on twitter to get more updates and random ramblings.






