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	<title>Comments on: Grand Opening</title>
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	<link>http://joeybetz.com/blog/archives/3</link>
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		<title>By: JMHLecter</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-36</link>
		<dc:creator>JMHLecter</dc:creator>
		<pubDate>Thu, 03 Jun 2010 08:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-36</guid>
		<description>Dear Joey Betz

I and some colleges in Denmark has played your amazing game of Sushi Cat.

We are really eager to get the music from the game- can you be of any help?

Please don&#039;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</description>
		<content:encoded><![CDATA[<p>Dear Joey Betz</p>
<p>I and some colleges in Denmark has played your amazing game of Sushi Cat.</p>
<p>We are really eager to get the music from the game- can you be of any help?</p>
<p>Please don&#8217;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</p>
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		<title>By: dubcanada</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-35</link>
		<dc:creator>dubcanada</dc:creator>
		<pubDate>Thu, 22 Apr 2010 18:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-35</guid>
		<description>Hello Joey,

I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.

Let me know if this interests you, you can contact me at steven@delfonestudios.com

Regards,</description>
		<content:encoded><![CDATA[<p>Hello Joey,</p>
<p>I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.</p>
<p>Let me know if this interests you, you can contact me at <a href="mailto:steven@delfonestudios.com">steven@delfonestudios.com</a></p>
<p>Regards,</p>
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		<title>By: cannabliss420</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-34</link>
		<dc:creator>cannabliss420</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-34</guid>
		<description>Joey, I absolutely admire all of your work, but I especially admire your Phage Wars 2 flash game. It&#039;s truly amazing, and i am very good at it in my opinion. I actually beat the game in 12 minutes =). I respectfully hope that you would try and create a third Phage wars, maybe add more experiments and cells if you like. I thank you for giving me such invigorating entertainment, and i wish you good luck with your amazing works!</description>
		<content:encoded><![CDATA[<p>Joey, I absolutely admire all of your work, but I especially admire your Phage Wars 2 flash game. It&#8217;s truly amazing, and i am very good at it in my opinion. I actually beat the game in 12 minutes =). I respectfully hope that you would try and create a third Phage wars, maybe add more experiments and cells if you like. I thank you for giving me such invigorating entertainment, and i wish you good luck with your amazing works!</p>
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	</item>
	<item>
		<title>By: Wonderous</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-33</link>
		<dc:creator>Wonderous</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-33</guid>
		<description>To the talented Joey Betz, 

Phage wars two was the finest game I&#039;ve ever played.  

       I&#039;m putting out a magazine on April 1st and would like to tell the world (or like twelve readers) of your games and ways.  All material will remain yours and will not be edited sold, transferred traded or given without your permission.   

E-mail is best:

WonderousMountain@yahoo.com</description>
		<content:encoded><![CDATA[<p>To the talented Joey Betz, </p>
<p>Phage wars two was the finest game I&#8217;ve ever played.  </p>
<p>       I&#8217;m putting out a magazine on April 1st and would like to tell the world (or like twelve readers) of your games and ways.  All material will remain yours and will not be edited sold, transferred traded or given without your permission.   </p>
<p>E-mail is best:</p>
<p><a href="mailto:WonderousMountain@yahoo.com">WonderousMountain@yahoo.com</a></p>
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		<title>By: Elyandarin</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-31</link>
		<dc:creator>Elyandarin</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-31</guid>
		<description>Hi! I played &quot;Phage Wars 2&quot; recently and wanted to comment.
The gameplay is interesting, but there&#039;s a lot more you could do with it, reflecting how genetics and biology work. 

Off the top of my head:

Gene map:
DNA code is much like computer code; this could be exploited to make the DNA management part of the game more challenging (and more like actual genetics work).
How about putting in genetic control segments: 
*promoters which will enhance traits of genes downstream

*On/off switches: &quot;Activate this gene segment when there are more than 50 phages in the cell.&quot; Good for optimizing!

Maybe put in a few special traits, rather than just number modifiers.
*Lysing enzymes: Infected cells explode when full, giving 50%  bonus phages. 
*Continual release: cells with more than 100 spread their surplus phages to surrounding cells.


RTS part: 
*You could have some cells (white cells, bacteria) that move about the map.
*There might be active immune defenses in the area.
*Backgrounds might matter: Cells near a blood vessel might give a better reproduction rate
*Currents in the medium might necessitate going the long way around to reach some cells.</description>
		<content:encoded><![CDATA[<p>Hi! I played &#8220;Phage Wars 2&#8243; recently and wanted to comment.<br />
The gameplay is interesting, but there&#8217;s a lot more you could do with it, reflecting how genetics and biology work. </p>
<p>Off the top of my head:</p>
<p>Gene map:<br />
DNA code is much like computer code; this could be exploited to make the DNA management part of the game more challenging (and more like actual genetics work).<br />
How about putting in genetic control segments:<br />
*promoters which will enhance traits of genes downstream</p>
<p>*On/off switches: &#8220;Activate this gene segment when there are more than 50 phages in the cell.&#8221; Good for optimizing!</p>
<p>Maybe put in a few special traits, rather than just number modifiers.<br />
*Lysing enzymes: Infected cells explode when full, giving 50%  bonus phages.<br />
*Continual release: cells with more than 100 spread their surplus phages to surrounding cells.</p>
<p>RTS part:<br />
*You could have some cells (white cells, bacteria) that move about the map.<br />
*There might be active immune defenses in the area.<br />
*Backgrounds might matter: Cells near a blood vessel might give a better reproduction rate<br />
*Currents in the medium might necessitate going the long way around to reach some cells.</p>
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	<item>
		<title>By: inite</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-22</link>
		<dc:creator>inite</dc:creator>
		<pubDate>Fri, 11 Sep 2009 01:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-22</guid>
		<description>Hey Joey. My name is chris. I didnt&#039; quite know where to post this so i&#039;ll put it here. You used to go to WestWood right? Hey listen you came to my class once and gave us a presentation on this site and the work that you do. And i had some questions for you. If you could please contact me at the emails address i used to register. Thanks for your time.</description>
		<content:encoded><![CDATA[<p>Hey Joey. My name is chris. I didnt&#8217; quite know where to post this so i&#8217;ll put it here. You used to go to WestWood right? Hey listen you came to my class once and gave us a presentation on this site and the work that you do. And i had some questions for you. If you could please contact me at the emails address i used to register. Thanks for your time.</p>
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		<title>By: tristan5</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-21</link>
		<dc:creator>tristan5</dc:creator>
		<pubDate>Thu, 03 Sep 2009 05:19:43 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-21</guid>
		<description>I agree with others phage wars would be great multi-player I have a friend who hosts and sells servers contact me and i&#039;ll if we can work anything out</description>
		<content:encoded><![CDATA[<p>I agree with others phage wars would be great multi-player I have a friend who hosts and sells servers contact me and i&#8217;ll if we can work anything out</p>
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		<title>By: kenji22</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-10</link>
		<dc:creator>kenji22</dc:creator>
		<pubDate>Thu, 30 Jul 2009 18:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-10</guid>
		<description>wow Ive been hooked on your games since phage wars. i have to say phage wars 2 was great, i loved how there were different types of cells you could interact with. 
as said above i think multi-player phage wars would be the best yet. although if you do make a phage wars 3 and it doesn&#039;t have multi-player i think the next best thing you could do would be to make a story line. something like an experimental drug has been injected into a human host and now has to take it over while combating obstacles like while blood cells and the lymph nodes and such. not THAT would make my day, but ether way you make some amazing games :D keep up the great work. 

also i think it would be cool to see like a player created map pack of demolition city, or more maps or something. that&#039;s a pretty fun game as well.</description>
		<content:encoded><![CDATA[<p>wow Ive been hooked on your games since phage wars. i have to say phage wars 2 was great, i loved how there were different types of cells you could interact with.<br />
as said above i think multi-player phage wars would be the best yet. although if you do make a phage wars 3 and it doesn&#8217;t have multi-player i think the next best thing you could do would be to make a story line. something like an experimental drug has been injected into a human host and now has to take it over while combating obstacles like while blood cells and the lymph nodes and such. not THAT would make my day, but ether way you make some amazing games <img src='http://joeybetz.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  keep up the great work. </p>
<p>also i think it would be cool to see like a player created map pack of demolition city, or more maps or something. that&#8217;s a pretty fun game as well.</p>
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		<title>By: admin</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-6</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 27 Jul 2009 03:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-6</guid>
		<description>Scheming Weasel (faster version) and Breaktime from a royalty free site called incompetech.com.</description>
		<content:encoded><![CDATA[<p>Scheming Weasel (faster version) and Breaktime from a royalty free site called incompetech.com.</p>
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		<title>By: eric</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-5</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sat, 25 Jul 2009 17:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-5</guid>
		<description>just wondering, what are the two pieces of music from demolition city?
Thnaks :)</description>
		<content:encoded><![CDATA[<p>just wondering, what are the two pieces of music from demolition city?<br />
Thnaks <img src='http://joeybetz.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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