Not that long ago I made this demo using the paper: Particle-Based Viscoelastic Fluid Simulation. The only thing is that I’m not quite sure what to do with it. It’s a really neat demo and I’m kind of proud of it, but I haven’t found a practical use for it yet. And by practical I mean using it in a game of some sort.
Viscoelastic Fluids
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Why not use it for a game thats a 2D physics simulator/platformer?
First thing I thought was – integrate it with some shoreline landscape and make a god game where one gets points by causing damege to coast line cities. you could manipulate the tidal waves with earth quakes, wind, meteor strike etc..