Author Archives: Joey Betz
Crush the Castle 3 Feedback
So Crush the Castle 3 has been in development for a few months now and I’m looking for some feedback on some key features. That’s where you come in. Before you try the game, be aware that this is not indicative of … Continue reading
Sushi Cat 2 Launching This Week
Sushi Cat 2 is finally launching this week. I’ve been working on this game for about 2.5 months and it has definitely been a fun project to work on. Jimp did an amazing job for the art on this project … Continue reading
Sushi Cat Nominated [Updated]
Sushi Cat has been nominated for an award on bytejacker.com for Free Indie Game of the Year. Check out their front page to vote (on the right hand side). Hurry though, as the voting period ends on Thursday 12/16. Check … Continue reading
Sushi Cat Stuff
I’ve been hard at work on the new Sushi Cat 2 with Jimp for a few weeks now and I wanted to show off some awesome fan art and random things I’ve come across related to Sushi Cat. Site: http://dona-v.com/ … Continue reading
Viscoelastic Fluids
Not that long ago I made this demo using the paper: Particle-Based Viscoelastic Fluid Simulation. The only thing is that I’m not quite sure what to do with it. It’s a really neat demo and I’m kind of proud of it, … Continue reading
Bit Blit Physics
Not that long ago I attended the Flash Gaming Summit (FGS) in San Fransisco where I met many new people and sat through some pretty interesting sessions. One of which was a presentation by Sean Cooper (Boxhead) where he discussed … Continue reading
Demolition City 2
Demolition City 2 is under production right now. I’ve been working on it for the last few weeks here with Nick from Bomtoons. He’s incredibly talented and he’s the one that came up with the awesome logo. I can’t tell … Continue reading
Movie Night – Ghost in the Shell: SAC: 2nd Gig
So I’ve recently taken a large interest in the Ghost in the Shell series, with the most recent being the Ghost in the Shell: SAC: 2nd Gig series. I’m about a third of the way through and I’d have to … Continue reading
Point Lights
I decided that I wanted to make a point light shader this weekend in Pixel Bender so I looked up some algorithms and came up with this. Nothing that hasn’t been done before, but I think I’d like to make … Continue reading
Movie Night – Dune
Because I haven’t really had much time or energy to do any coding posts, I’ve decided to post about my latest escapades which is watching a lot of movies. In the last few months here I have probably watched over … Continue reading