Category Archives: Programming

Crush the Castle 3 Feedback

So Crush the Castle 3 has been in development for a few months now and I’m looking for some feedback on some key features. That’s where you come in. Before you try the game, be aware that this is not indicative of … Continue reading

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Viscoelastic Fluids

Not that long ago I made this demo using the paper: Particle-Based Viscoelastic Fluid Simulation. The only thing is that I’m not quite sure what to do with it. It’s a really neat demo and I’m kind of proud of it, … Continue reading

Posted in Miscellaneous, Programming | Tagged , , , , | 2 Comments

Bit Blit Physics

Not that long ago I attended the Flash Gaming Summit (FGS) in San Fransisco where I met many new people and sat through some pretty interesting sessions. One of which was a presentation by Sean Cooper (Boxhead) where he discussed … Continue reading

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Demolition City 2

Demolition City 2 is under production right now. I’ve been working on it for the last few weeks here with Nick from Bomtoons. He’s incredibly talented and he’s the one that came up with the awesome logo. I can’t tell … Continue reading

Posted in Games, Programming | Tagged , , | 6 Comments

Point Lights

I decided that I wanted to make a point light shader this weekend in Pixel Bender so I looked up some algorithms and came up with this. Nothing that hasn’t been done before, but I think I’d like to make … Continue reading

Posted in Movies, Programming | Tagged , , | 7 Comments