Category Archives: Programming
Crush the Castle 3 Feedback
So Crush the Castle 3 has been in development for a few months now and I’m looking for some feedback on some key features. That’s where you come in. Before you try the game, be aware that this is not indicative of … Continue reading
Viscoelastic Fluids
Not that long ago I made this demo using the paper: Particle-Based Viscoelastic Fluid Simulation. The only thing is that I’m not quite sure what to do with it. It’s a really neat demo and I’m kind of proud of it, … Continue reading
Bit Blit Physics
Not that long ago I attended the Flash Gaming Summit (FGS) in San Fransisco where I met many new people and sat through some pretty interesting sessions. One of which was a presentation by Sean Cooper (Boxhead) where he discussed … Continue reading
Demolition City 2
Demolition City 2 is under production right now. I’ve been working on it for the last few weeks here with Nick from Bomtoons. He’s incredibly talented and he’s the one that came up with the awesome logo. I can’t tell … Continue reading
Point Lights
I decided that I wanted to make a point light shader this weekend in Pixel Bender so I looked up some algorithms and came up with this. Nothing that hasn’t been done before, but I think I’d like to make … Continue reading