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	<title>JOEY BETZ &#187; Programming</title>
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		<title>Viscoelastic Fluids</title>
		<link>http://joeybetz.com/blog/archives/84</link>
		<comments>http://joeybetz.com/blog/archives/84#comments</comments>
		<pubDate>Mon, 15 Nov 2010 01:30:54 +0000</pubDate>
		<dc:creator>Joey Betz</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[actionscript3]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[physics]]></category>

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		<description><![CDATA[Not that long ago I made this demo using the paper: Particle-Based Viscoelastic Fluid Simulation. The only thing is that I&#8217;m not quite sure what to do with it. It&#8217;s a really neat demo and I&#8217;m kind of proud of it, &#8230; <a href="http://joeybetz.com/blog/archives/84">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Bit Blit Physics</title>
		<link>http://joeybetz.com/blog/archives/72</link>
		<comments>http://joeybetz.com/blog/archives/72#comments</comments>
		<pubDate>Sun, 11 Apr 2010 07:29:38 +0000</pubDate>
		<dc:creator>Joey Betz</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[bit blitting]]></category>
		<category><![CDATA[demo]]></category>
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		<category><![CDATA[physics]]></category>

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		<description><![CDATA[Not that long ago I attended the Flash Gaming Summit (FGS) in San Fransisco where I met many new people and sat through some pretty interesting sessions. One of which was a presentation by Sean Cooper (Boxhead) where he discussed &#8230; <a href="http://joeybetz.com/blog/archives/72">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Demolition City 2</title>
		<link>http://joeybetz.com/blog/archives/58</link>
		<comments>http://joeybetz.com/blog/archives/58#comments</comments>
		<pubDate>Fri, 11 Sep 2009 05:49:46 +0000</pubDate>
		<dc:creator>Joey Betz</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[crush the castle]]></category>
		<category><![CDATA[demolition city]]></category>
		<category><![CDATA[development]]></category>

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		<description><![CDATA[Demolition City 2 is under production right now. I&#8217;ve been working on it for the last few weeks here with Nick from Bomtoons. He&#8217;s incredibly talented and he&#8217;s the one that came up with the awesome logo. I can&#8217;t tell &#8230; <a href="http://joeybetz.com/blog/archives/58">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Point Lights</title>
		<link>http://joeybetz.com/blog/archives/15</link>
		<comments>http://joeybetz.com/blog/archives/15#comments</comments>
		<pubDate>Mon, 27 Jul 2009 05:42:57 +0000</pubDate>
		<dc:creator>Joey Betz</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Pixel Bender]]></category>
		<category><![CDATA[Point Lights]]></category>
		<category><![CDATA[Sunset]]></category>

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		<description><![CDATA[I decided that I wanted to make a point light shader this weekend in Pixel Bender so I looked up some algorithms and came up with this. Nothing that hasn&#8217;t been done before, but I think I&#8217;d like to make &#8230; <a href="http://joeybetz.com/blog/archives/15">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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