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	<title>Comments for JOEY BETZ</title>
	<atom:link href="http://joeybetz.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://joeybetz.com/blog</link>
	<description></description>
	<lastBuildDate>Sun, 04 Jul 2010 05:36:59 -0400</lastBuildDate>
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		<title>Comment on Bit Blit Physics by mapsiva</title>
		<link>http://joeybetz.com/blog/archives/72/comment-page-1#comment-38</link>
		<dc:creator>mapsiva</dc:creator>
		<pubDate>Sun, 04 Jul 2010 05:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=72#comment-38</guid>
		<description>How to build the elastic effect like the sushi cat game? I&#039;m trying with box2D, but dont works fine. You could teach me? Or send me a source code for help me? I would like to learn this effect.

Excuse me for my poor english

Thanks</description>
		<content:encoded><![CDATA[<p>How to build the elastic effect like the sushi cat game? I&#8217;m trying with box2D, but dont works fine. You could teach me? Or send me a source code for help me? I would like to learn this effect.</p>
<p>Excuse me for my poor english</p>
<p>Thanks</p>
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		<title>Comment on Bit Blit Physics by pixelon</title>
		<link>http://joeybetz.com/blog/archives/72/comment-page-1#comment-37</link>
		<dc:creator>pixelon</dc:creator>
		<pubDate>Fri, 18 Jun 2010 18:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=72#comment-37</guid>
		<description>why 360 images??  why don&#039;t you use matrix-transformation?

greetz,
pix</description>
		<content:encoded><![CDATA[<p>why 360 images??  why don&#8217;t you use matrix-transformation?</p>
<p>greetz,<br />
pix</p>
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		<title>Comment on Grand Opening by JMHLecter</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-36</link>
		<dc:creator>JMHLecter</dc:creator>
		<pubDate>Thu, 03 Jun 2010 08:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-36</guid>
		<description>Dear Joey Betz

I and some colleges in Denmark has played your amazing game of Sushi Cat.

We are really eager to get the music from the game- can you be of any help?

Please don&#039;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</description>
		<content:encoded><![CDATA[<p>Dear Joey Betz</p>
<p>I and some colleges in Denmark has played your amazing game of Sushi Cat.</p>
<p>We are really eager to get the music from the game- can you be of any help?</p>
<p>Please don&#8217;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grand Opening by dubcanada</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-35</link>
		<dc:creator>dubcanada</dc:creator>
		<pubDate>Thu, 22 Apr 2010 18:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-35</guid>
		<description>Hello Joey,

I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.

Let me know if this interests you, you can contact me at steven@delfonestudios.com

Regards,</description>
		<content:encoded><![CDATA[<p>Hello Joey,</p>
<p>I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.</p>
<p>Let me know if this interests you, you can contact me at <a href="mailto:steven@delfonestudios.com">steven@delfonestudios.com</a></p>
<p>Regards,</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grand Opening by cannabliss420</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-34</link>
		<dc:creator>cannabliss420</dc:creator>
		<pubDate>Tue, 13 Apr 2010 04:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-34</guid>
		<description>Joey, I absolutely admire all of your work, but I especially admire your Phage Wars 2 flash game. It&#039;s truly amazing, and i am very good at it in my opinion. I actually beat the game in 12 minutes =). I respectfully hope that you would try and create a third Phage wars, maybe add more experiments and cells if you like. I thank you for giving me such invigorating entertainment, and i wish you good luck with your amazing works!</description>
		<content:encoded><![CDATA[<p>Joey, I absolutely admire all of your work, but I especially admire your Phage Wars 2 flash game. It&#8217;s truly amazing, and i am very good at it in my opinion. I actually beat the game in 12 minutes =). I respectfully hope that you would try and create a third Phage wars, maybe add more experiments and cells if you like. I thank you for giving me such invigorating entertainment, and i wish you good luck with your amazing works!</p>
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		<title>Comment on Grand Opening by Wonderous</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-33</link>
		<dc:creator>Wonderous</dc:creator>
		<pubDate>Fri, 29 Jan 2010 17:22:43 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-33</guid>
		<description>To the talented Joey Betz, 

Phage wars two was the finest game I&#039;ve ever played.  

       I&#039;m putting out a magazine on April 1st and would like to tell the world (or like twelve readers) of your games and ways.  All material will remain yours and will not be edited sold, transferred traded or given without your permission.   

E-mail is best:

WonderousMountain@yahoo.com</description>
		<content:encoded><![CDATA[<p>To the talented Joey Betz, </p>
<p>Phage wars two was the finest game I&#8217;ve ever played.  </p>
<p>       I&#8217;m putting out a magazine on April 1st and would like to tell the world (or like twelve readers) of your games and ways.  All material will remain yours and will not be edited sold, transferred traded or given without your permission.   </p>
<p>E-mail is best:</p>
<p><a href="mailto:WonderousMountain@yahoo.com">WonderousMountain@yahoo.com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Demolition City 2 by MrMule</title>
		<link>http://joeybetz.com/blog/archives/58/comment-page-1#comment-32</link>
		<dc:creator>MrMule</dc:creator>
		<pubDate>Wed, 28 Oct 2009 20:34:49 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=58#comment-32</guid>
		<description>Hey man, I really like this game.. Me and my friend would like to make a remix of your background melody, but we cant figure out the &quot;tabs&quot;.. It would be really nice of you if you could show/tell me how to play it :)

/MrMule</description>
		<content:encoded><![CDATA[<p>Hey man, I really like this game.. Me and my friend would like to make a remix of your background melody, but we cant figure out the &#8220;tabs&#8221;.. It would be really nice of you if you could show/tell me how to play it <img src='http://joeybetz.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>/MrMule</p>
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		<title>Comment on Grand Opening by Elyandarin</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-31</link>
		<dc:creator>Elyandarin</dc:creator>
		<pubDate>Mon, 26 Oct 2009 22:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-31</guid>
		<description>Hi! I played &quot;Phage Wars 2&quot; recently and wanted to comment.
The gameplay is interesting, but there&#039;s a lot more you could do with it, reflecting how genetics and biology work. 

Off the top of my head:

Gene map:
DNA code is much like computer code; this could be exploited to make the DNA management part of the game more challenging (and more like actual genetics work).
How about putting in genetic control segments: 
*promoters which will enhance traits of genes downstream

*On/off switches: &quot;Activate this gene segment when there are more than 50 phages in the cell.&quot; Good for optimizing!

Maybe put in a few special traits, rather than just number modifiers.
*Lysing enzymes: Infected cells explode when full, giving 50%  bonus phages. 
*Continual release: cells with more than 100 spread their surplus phages to surrounding cells.


RTS part: 
*You could have some cells (white cells, bacteria) that move about the map.
*There might be active immune defenses in the area.
*Backgrounds might matter: Cells near a blood vessel might give a better reproduction rate
*Currents in the medium might necessitate going the long way around to reach some cells.</description>
		<content:encoded><![CDATA[<p>Hi! I played &#8220;Phage Wars 2&#8243; recently and wanted to comment.<br />
The gameplay is interesting, but there&#8217;s a lot more you could do with it, reflecting how genetics and biology work. </p>
<p>Off the top of my head:</p>
<p>Gene map:<br />
DNA code is much like computer code; this could be exploited to make the DNA management part of the game more challenging (and more like actual genetics work).<br />
How about putting in genetic control segments:<br />
*promoters which will enhance traits of genes downstream</p>
<p>*On/off switches: &#8220;Activate this gene segment when there are more than 50 phages in the cell.&#8221; Good for optimizing!</p>
<p>Maybe put in a few special traits, rather than just number modifiers.<br />
*Lysing enzymes: Infected cells explode when full, giving 50%  bonus phages.<br />
*Continual release: cells with more than 100 spread their surplus phages to surrounding cells.</p>
<p>RTS part:<br />
*You could have some cells (white cells, bacteria) that move about the map.<br />
*There might be active immune defenses in the area.<br />
*Backgrounds might matter: Cells near a blood vessel might give a better reproduction rate<br />
*Currents in the medium might necessitate going the long way around to reach some cells.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Demolition City 2 by pedram</title>
		<link>http://joeybetz.com/blog/archives/58/comment-page-1#comment-30</link>
		<dc:creator>pedram</dc:creator>
		<pubDate>Fri, 23 Oct 2009 21:37:29 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=58#comment-30</guid>
		<description>Hi Joey,
I can&#039;t find your personal email, sorry for this comment 
I have a question about your flash game, How I can  buy it (Source or Customization).
Please send an email to me for this request.
tnx, bye</description>
		<content:encoded><![CDATA[<p>Hi Joey,<br />
I can&#8217;t find your personal email, sorry for this comment<br />
I have a question about your flash game, How I can  buy it (Source or Customization).<br />
Please send an email to me for this request.<br />
tnx, bye</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Demolition City 2 by TM119</title>
		<link>http://joeybetz.com/blog/archives/58/comment-page-1#comment-29</link>
		<dc:creator>TM119</dc:creator>
		<pubDate>Sun, 27 Sep 2009 01:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=58#comment-29</guid>
		<description>Hey joey,
Seeing your stuff popping up all over Kongregate, good job!</description>
		<content:encoded><![CDATA[<p>Hey joey,<br />
Seeing your stuff popping up all over Kongregate, good job!</p>
]]></content:encoded>
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