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	<title>Comments for JOEY BETZ</title>
	<atom:link href="http://joeybetz.com/blog/comments/feed" rel="self" type="application/rss+xml" />
	<link>http://joeybetz.com/blog</link>
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		<title>Comment on Sushi Cat 2 Launching This Week by Thonmas</title>
		<link>http://joeybetz.com/blog/archives/152/comment-page-1#comment-45</link>
		<dc:creator>Thonmas</dc:creator>
		<pubDate>Sat, 05 Mar 2011 04:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=152#comment-45</guid>
		<description>Yesterday i played the 3 games in a row and the musics are great! I ca&#039;t wait to play sushi cat 3! I already dowloaded &quot;Run to Japan&quot; to my mp3 player and i&#039;m loving it! if you don&#039;t have plans to do sushi cat 3 (please, don&#039;t even think about that! XD), just do more sons like that! 
Thank you to bring to the world that fantastic game!
Peace! o/</description>
		<content:encoded><![CDATA[<p>Yesterday i played the 3 games in a row and the musics are great! I ca&#8217;t wait to play sushi cat 3! I already dowloaded &#8220;Run to Japan&#8221; to my mp3 player and i&#8217;m loving it! if you don&#8217;t have plans to do sushi cat 3 (please, don&#8217;t even think about that! XD), just do more sons like that!<br />
Thank you to bring to the world that fantastic game!<br />
Peace! o/</p>
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	<item>
		<title>Comment on Sushi Cat 2 Launching This Week by doomtoo</title>
		<link>http://joeybetz.com/blog/archives/152/comment-page-1#comment-44</link>
		<dc:creator>doomtoo</dc:creator>
		<pubDate>Sat, 19 Feb 2011 01:03:21 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=152#comment-44</guid>
		<description>Looks cool! I&#039;d be interested to see how long it is with 2.5months of development. Get a rood range from other developers on development time-</description>
		<content:encoded><![CDATA[<p>Looks cool! I&#8217;d be interested to see how long it is with 2.5months of development. Get a rood range from other developers on development time-</p>
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	</item>
	<item>
		<title>Comment on Viscoelastic Fluids by Ravenous</title>
		<link>http://joeybetz.com/blog/archives/84/comment-page-1#comment-43</link>
		<dc:creator>Ravenous</dc:creator>
		<pubDate>Tue, 11 Jan 2011 20:20:27 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=84#comment-43</guid>
		<description>First thing I thought was - integrate it with some shoreline landscape and make a god game where one gets points by causing damege to coast line cities. you could manipulate the tidal waves with earth quakes, wind, meteor strike etc..</description>
		<content:encoded><![CDATA[<p>First thing I thought was &#8211; integrate it with some shoreline landscape and make a god game where one gets points by causing damege to coast line cities. you could manipulate the tidal waves with earth quakes, wind, meteor strike etc..</p>
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	<item>
		<title>Comment on Viscoelastic Fluids by theyain</title>
		<link>http://joeybetz.com/blog/archives/84/comment-page-1#comment-42</link>
		<dc:creator>theyain</dc:creator>
		<pubDate>Thu, 16 Dec 2010 00:21:03 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=84#comment-42</guid>
		<description>Why not use it for a game thats a 2D physics simulator/platformer?</description>
		<content:encoded><![CDATA[<p>Why not use it for a game thats a 2D physics simulator/platformer?</p>
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	</item>
	<item>
		<title>Comment on Sushi Cat Stuff by Bytejacker</title>
		<link>http://joeybetz.com/blog/archives/94/comment-page-1#comment-41</link>
		<dc:creator>Bytejacker</dc:creator>
		<pubDate>Mon, 13 Dec 2010 20:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=94#comment-41</guid>
		<description>Hey, dude! I couldn&#039;t find an email address for you here, on ArmorGames, or anywhere, so I&#039;m just gonna leave this here.

So we did the math, and SushiCat was one of the top ten most-belov&#039;d free indie games Bytejacker covered this year! That means that your game has been nominated for Free Indie of the Year!

The full list of nominees and links to play them is here: http://www.bytejacker.com/episodes/108 , and if you want somewhere to point voters, the poll is located on the right-hand side of the front page here: http://www.bytejacker.com/ . The poll ends Thursday (12/16) morning, so make sure to let everyone know they need to have their votes in by then!

Thanks for making such an awesome (and free) game, and good luck in the year-end show!

-Nick Robinson
Writer/Associate Producer</description>
		<content:encoded><![CDATA[<p>Hey, dude! I couldn&#8217;t find an email address for you here, on ArmorGames, or anywhere, so I&#8217;m just gonna leave this here.</p>
<p>So we did the math, and SushiCat was one of the top ten most-belov&#8217;d free indie games Bytejacker covered this year! That means that your game has been nominated for Free Indie of the Year!</p>
<p>The full list of nominees and links to play them is here: <a href="http://www.bytejacker.com/episodes/108" rel="nofollow">http://www.bytejacker.com/episodes/108</a> , and if you want somewhere to point voters, the poll is located on the right-hand side of the front page here: <a href="http://www.bytejacker.com/" rel="nofollow">http://www.bytejacker.com/</a> . The poll ends Thursday (12/16) morning, so make sure to let everyone know they need to have their votes in by then!</p>
<p>Thanks for making such an awesome (and free) game, and good luck in the year-end show!</p>
<p>-Nick Robinson<br />
Writer/Associate Producer</p>
]]></content:encoded>
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	<item>
		<title>Comment on Demolition City 2 by zmzmr</title>
		<link>http://joeybetz.com/blog/archives/58/comment-page-1#comment-39</link>
		<dc:creator>zmzmr</dc:creator>
		<pubDate>Tue, 17 Aug 2010 07:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=58#comment-39</guid>
		<description>hi,joey
I am a soon-to-be college student.I like making flash games as well.Recently I&#039;m trying to design some
-ting like sea battle.I added a simple AI to the boat:if about to hit an island,turn against the island,else
 turn to the destination.But,as you can imagine,the boat moves like a worm  -_-!
I played phage wars and found that the phage has a much wiser AI.Can you tell me how to make my
 boat move like that? Just some analysis is ok,and I will try to make it with my efforts.
Hope you can see this message and understand my poor English~~~^_^~~~ 
My Email: zmzmr0911@sina.com
BTW,phage wars,I like it.</description>
		<content:encoded><![CDATA[<p>hi,joey<br />
I am a soon-to-be college student.I like making flash games as well.Recently I&#8217;m trying to design some<br />
-ting like sea battle.I added a simple AI to the boat:if about to hit an island,turn against the island,else<br />
 turn to the destination.But,as you can imagine,the boat moves like a worm  -_-!<br />
I played phage wars and found that the phage has a much wiser AI.Can you tell me how to make my<br />
 boat move like that? Just some analysis is ok,and I will try to make it with my efforts.<br />
Hope you can see this message and understand my poor English~~~^_^~~~<br />
My Email: <a href="mailto:zmzmr0911@sina.com">zmzmr0911@sina.com</a><br />
BTW,phage wars,I like it.</p>
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	</item>
	<item>
		<title>Comment on Bit Blit Physics by mapsiva</title>
		<link>http://joeybetz.com/blog/archives/72/comment-page-1#comment-38</link>
		<dc:creator>mapsiva</dc:creator>
		<pubDate>Sun, 04 Jul 2010 05:36:59 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=72#comment-38</guid>
		<description>How to build the elastic effect like the sushi cat game? I&#039;m trying with box2D, but dont works fine. You could teach me? Or send me a source code for help me? I would like to learn this effect.

Excuse me for my poor english

Thanks</description>
		<content:encoded><![CDATA[<p>How to build the elastic effect like the sushi cat game? I&#8217;m trying with box2D, but dont works fine. You could teach me? Or send me a source code for help me? I would like to learn this effect.</p>
<p>Excuse me for my poor english</p>
<p>Thanks</p>
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	</item>
	<item>
		<title>Comment on Bit Blit Physics by pixelon</title>
		<link>http://joeybetz.com/blog/archives/72/comment-page-1#comment-37</link>
		<dc:creator>pixelon</dc:creator>
		<pubDate>Fri, 18 Jun 2010 18:44:48 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=72#comment-37</guid>
		<description>why 360 images??  why don&#039;t you use matrix-transformation?

greetz,
pix</description>
		<content:encoded><![CDATA[<p>why 360 images??  why don&#8217;t you use matrix-transformation?</p>
<p>greetz,<br />
pix</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grand Opening by JMHLecter</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-36</link>
		<dc:creator>JMHLecter</dc:creator>
		<pubDate>Thu, 03 Jun 2010 08:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-36</guid>
		<description>Dear Joey Betz

I and some colleges in Denmark has played your amazing game of Sushi Cat.

We are really eager to get the music from the game- can you be of any help?

Please don&#039;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</description>
		<content:encoded><![CDATA[<p>Dear Joey Betz</p>
<p>I and some colleges in Denmark has played your amazing game of Sushi Cat.</p>
<p>We are really eager to get the music from the game- can you be of any help?</p>
<p>Please don&#8217;t hesitate to contact me on jonas.hansen (a) nordiskfilm.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grand Opening by dubcanada</title>
		<link>http://joeybetz.com/blog/archives/3/comment-page-1#comment-35</link>
		<dc:creator>dubcanada</dc:creator>
		<pubDate>Thu, 22 Apr 2010 18:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://joeybetz.com/blog/?p=3#comment-35</guid>
		<description>Hello Joey,

I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.

Let me know if this interests you, you can contact me at steven@delfonestudios.com

Regards,</description>
		<content:encoded><![CDATA[<p>Hello Joey,</p>
<p>I have an interest in developing an PC based multiplayer version of Phage Wars and I was wondering if this offer interests you. You would get the credit for the game design, and profit sharing for the completed version.</p>
<p>Let me know if this interests you, you can contact me at <a href="mailto:steven@delfonestudios.com">steven@delfonestudios.com</a></p>
<p>Regards,</p>
]]></content:encoded>
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